Honest comparison

Forge Logger vs BetaHub

BetaHub is a mature feedback platform for Unity and Unreal teams. Forge Logger is the Godot-first alternative — a free MIT plugin, session telemetry, and flat team pricing. Here's an honest side-by-side.

Pick Forge Logger if you build with Godot

BetaHub has no Godot plugin — its in-game capture SDKs target Unity 2021.3+ and Unreal Engine 5.3+. Forge Logger is Godot-native: drop the free, MIT-licensed addon into your Godot 4 project and players file structured reports with screenshots, logs, and build context from inside the game. Pricing is flat per team, so adding developers never raises the bill.

Godot plugin docs

Pick BetaHub if you ship Unity or Unreal today

BetaHub is a polished product with gameplay video capture, a free Discord community bot, and a generous free tier. Forge Logger's Unity and Unreal plugins are waitlist-only for now — we'd rather tell you that than sell you a promise. Our documented REST ingest API works from any engine if you want to integrate by hand.

Ingest API docs

Feature by feature

FeatureForge LoggerBetaHub

Godot 4 plugin

Free & open source (MIT)

Unity & Unreal only

Unity / Unreal plugins

Waitlist — REST ingest API available

Unity 2021.3+ · Unreal 5.3+

In-game report popup

Screenshots, logs & build context

Yes

Gameplay video capture

On the roadmap

Yes

AI triage

Summaries, repro steps & deduplication

Dedup, formatting & prioritization

Session & event telemetry

Sessions, events & builds first-class

Session timeline attached to reports

Issue tracker export

GitHub, GitLab, Jira, Discord & webhooks

Jira, GitHub, GitLab, Linear & more

Pricing model

Flat per team — 0 € / 12 € / 39 € per month

Per developer — from $26 per seat / month

Free tier

1 project · 1 developer · 100 reports / month

2 projects · 1 developer · 1,000 reports / month

Competitor information verified from public sources on July 8, 2026. Spotted something outdated or unfair? Email support@forgelogger.dev and we'll fix it.

Frequently asked questions

No. BetaHub's in-game capture plugins target Unity 2021.3+ and Unreal Engine 5.3+, and its site lists no Godot plugin (as of July 2026). Forge Logger ships a free, MIT-licensed Godot 4 addon that submits reports with screenshots, logs, and build context.

BetaHub prices per developer seat — the free Basic plan covers one developer, and paid plans start at $26 per developer per month. Forge Logger charges a flat monthly price per team: Free, Indie at 12 €, and Studio at 39 €. Three developers on Indie still cost 12 € total.

Not yet. Today Forge Logger captures screenshots, logs, and session events; gameplay capture is on our public roadmap. If video capture is a hard requirement right now and you ship Unity or Unreal, BetaHub covers it.

Yes. The in-game reporting plugin is free and open source (MIT). You only pay for the hosted backend — higher limits and paid integrations like Jira and Discord.

Ship your Godot game with structured bug reports

Install the free plugin, create a project, and get your first player report in minutes — 100 reports a month on the free plan.