Honest comparison

Forge Logger vs Sentry

These are different tools for different jobs. Sentry tells you what crashed; Forge Logger tells you what your players experienced. Many teams run both — here's an honest look at where each one earns its place.

Pick Forge Logger for playtest & player bug reports

Forge Logger is built around the report a player files on purpose: one key in-game, a structured report with screenshot, logs, device and build context, plus session and event telemetry around it. AI summaries, reproduction steps, and deduplication turn a messy playtest into a triaged backlog, exported one-click to GitHub, GitLab, Jira, Discord, or webhooks — at a flat team price.

Godot plugin docs

Keep Sentry for crash & error monitoring

Sentry is excellent at what it does: automatic crash and error capture, stack traces, performance tracing — and since late 2025 it has an official Godot SDK. Forge Logger does not capture native crashes today (it's on our roadmap; queued events are re-sent after an unclean shutdown). If you need crash dumps now, use Sentry — the two work well side by side.

See our roadmap

Feature by feature

FeatureForge LoggerSentry

Built for

Player-facing bug reports & playtest telemetry

Developer-facing crash & error monitoring

Godot 4 support

Free & open source addon (MIT)

Official SDK — 1.x needs Godot 4.5+

Automatic crash & error capture

On the roadmap — Sentry excels here

Crashes, errors & performance tracing

Player bug-report popup

One key — screenshot, logs & context

User Feedback UI with screenshot, tied to error monitoring

AI triage of player reports

Summaries, repro steps & deduplication

Seer AI debugs code errors (paid add-on)

Session & event playtest telemetry

Gameplay events, sessions & builds

Error-centric context (breadcrumbs, traces)

Issue tracker export

GitHub, GitLab, Jira, Discord & webhooks

GitHub, Jira & more integrations

Pricing model

Flat per team — 0 € / 12 € / 39 € per month

Usage-based — free 5k errors / month, Team from $26 / month

Competitor information verified from public sources on July 8, 2026. Spotted something outdated or unfair? Email support@forgelogger.dev and we'll fix it.

Frequently asked questions

For crash and error monitoring, no — Sentry is the right tool for that, and Forge Logger doesn't capture native crashes today. For player-facing bug reports and playtest telemetry, yes: Forge Logger is built for reports players file on purpose, with AI triage and issue-tracker export. Many teams run both.

Yes. Sentry ships an official Godot SDK — its 1.x releases require Godot 4.5 or later (0.x supports Godot 4.3+) — covering crash reporting, logs, performance, and a user-feedback UI. We'd genuinely recommend it for crash monitoring.

Not yet. Today the plugin re-sends queued events after an unclean shutdown, so you see that a session ended badly — but native crash dumps are on our roadmap, not shipped. If crash capture is your primary need, use Sentry.

Sentry is usage-based: a free Developer plan with 5,000 errors a month, then Team from $26 per month with event quotas that scale with volume. Forge Logger is flat per team: Free with 100 reports a month, Indie at 12 €, Studio at 39 € — the bill doesn't move with event volume within your plan's limits.

Add player bug reports next to your crash monitoring

Keep Sentry watching for crashes — and give your playtesters one key to file structured, AI-triaged reports with Forge Logger.